Quickie Review: Mega Man Maverick Hunter X

As you probably already know, Mega Man Maverick Hunter X (referred to as MM:MH from now on) is a remake of the original Mega Man X for the Super Nintendo.  However, much like Mega Man Powered Up was, is much more than a simple port to the PSP.  This isn’t really a short ‘quickie review’, but hey, it’s not really a full-on review, either.  Regardless, let’s get started on the comparing/contrasting.

When you first boot up the game, the only thing that’s available to you is ‘X Mode’, which would obviously let you play through the game as X.  The game overall plays much like the original: You run through the eight Maverick stages, finding power-ups and stealing the bosses’ weapons, then you blast through Sigma’s palace to take on the main baddie himself.  The levels are overall unchanged, though a few things are moved around, most notable of which being the locations of X’s armor upgrades.  In addition, some of the bosses get some new tactics in this game, which can make them easier or harder (in my opinion, mostly easier).  Overall, the game is easier than the original (at least, it was on Normal Mode… that may not be the case on Hard), which can be good for Mega Man newcomers, but not so much for veterans of the series.

Moving on, though, when you beat X Mode, you get two things: An anime short and Vile Mode.  Let’s touch on the movie real quick… it’s about twenty minutes long, and it explains some of the events before the first game.  It’s interesting if you’re interested in the actual story of the series, and it surprisingly doesn’t spoil any plot points in other games.  Of course, if you don’t care about the story, then you probably won’t find much good in the anime.

However, the most interesting part about MM:MH is the new Vile Mode.  Vile plays completely differently from X, featuring the ability to use three different kinds of weapons at once.  He also gets a bunch of new weapons every time you beat a Maverick, so he gets to be really customizable.  However, Vile’s mode is also a lot harder because of this:  You’re gonna have to find new strategies for the bosses.  Thankfully, Capcom did a good job tweaking the levels so that the enemies sets and other things are better suited for Vile’s playing style.  What that basically means is that the difficulty doesn’t stem from cheap deaths or an enemy that’s hard for Vile to hit.  It’s also interesting to note that Vile’s story stays pretty canonical to the original story (or X’s, if you will).

MM:MH is a pretty good remake.  It offers stuff for both the newbie and the old veteran, and the price I paid for it ($15) was worth it.  Of course, this is a game where mileage will vary, and you can see why by everything above.


1 Comment (+add yours?)

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